

Even when I was enjoying the game, I was forced to stop and wait while I slowly moved between each part. The biggest issue by far for me was the painfully slow walking pace. It’s unfortunate the game falters in so many other places. All the sound effects are equally strong, giving the sense of a truly polished game. It’s tense and eerie at all the right moments, and gives off just the right vibes for an adventure game in space. I highly recommend wearing headphones if you decide to play the game. It also enables some pretty cool cutscenes later in the game, though I won’t spoil that for you.Īnd while the soundtrack was already great in the original, I think it was somehow even better here. It’s a nice touch, and there’s good reason for it as well, related to the story. While the game is still in first-person perspective, the cutscenes often switch to third person. One notable difference this time around is that you have a body in Zhero. There was one puzzle at the end of the game that I only solved by accident and still can’t figure out the logic behind it, but everything else was perfectly logical, even they weren’t always satisfying. That was welcome, since it seemed mostly useless in the first game. The zoom feature was utilized more here, as you need to use it to see clues in the distance.
Demon front arcade screenshots series#
In general, it seems the most innovative puzzles were used early on, so that much of the latter part of the game was more of a series of cutscenes.

I did like the introduction of a new puzzle type in which you need to press a button to get a current flowing through wires to the right exit. There were some basic sliding tile puzzles, and a new mechanic that lets you see hidden symbols. Some of them still gave my brain a workout, but I craved more of that ingenuity that we saw early on. Unfortunately, that was the last time a laser puzzle did anything unique. But that was the point where I got really excited about the game, as I figured there would be many more innovative puzzles like that. The most interesting one was early on in the game, so I won’t spoil what makes it so special.
Demon front arcade screenshots how to#
There were quite a number of laser puzzles, where you need to figure out how to get a laser from the start point to the end point. That’s not to say Zhero is bad, but just that I expected more from a sequel, not less. The rest of it felt rushed in comparison. In fact, that third chapter was the most ambitious part of the game. But that was only the third chapter and, besides some weird and wonderful views in the Garden, the rest of the game felt underwhelming compared to the original. Not to mention the massive alien machines that forge the heart and would probably have been able to build Thor’s Mjolnir without any problem. The rain and flowers in the Heart chapter got me all excited about what’s to come, especially the new laser machine that sports some fancy animations. And even if I did, the visuals in most of the game just didn’t wow me the same way. In Zhero, it felt like I was just being pushed from one puzzle to the next, without any reason to stop and look around. And the visuals elevated everything else, making it easier to forgive any shortcomings. Even if it wasn’t on the same level of the Room series as far as its puzzles and story go, it was very ambitious. It also gave you an excuse to look around and take in the gorgeous views. This gave it a sense of exploration and made it feel like a proper adventure game, as you had to examine every nook and cranny. In 77, there were items to find throughout the game, along with the dropped video clips. Puzzle-wise, the game is again a mixed bag of easier and trickier ones, though it does feel more sparse than the original. I did at least get from the ending that this is all a setup for a third game, but I wish I could have left with a better sense of what happened. Is it a prequel or a sequel? Maybe both? And I don’t really understand exactly what they were trying to do, other than save the human race using alien DNA and a phantom crystal. The end result was that I’m not really sure when exactly this all takes place. Their injection into the story also further confused me and messed with my sense of a timeline between the two games.

She also appears in what seem to be flashbacks between her and Zhero, though they’re again one-sided conversations. Once again, you don’t have direct contact with her, but she projects herself as a hologram to communicate one-way with you. Colonel Ling is back, and she’s your primary contact and source of information. You take on the role of Returner Zhero instead of Returner 77, which makes sense. First off, I found the story this time around a be rather confusing, even after three play-throughs.
